List of GameCube games with alternate display modes

The following is a list of Nintendo GameCube games that support progressive scan (480p), PAL60, and widescreen (16:9) display modes. The GameCube’s 480p signal, which is the highest quality video it can provide, is only natively supported by certain NTSC region games and can only be utilized if specific hardware is provided. For PAL region games, the default video output is normally 576i (50 Hz) while some games provide an option to use PAL60 (480i/60 Hz). Widescreen mode is not supported often across the GameCube’s library, but can be used on any hardware setup regardless of region.

A DOL-001 GameCube and GameCube component video cables can provide a 480p video signal.

To get a 480p signal from a GameCube console, it is first necessary to use a DOL-001 model system, as these are equipped with a digital A/V port. This port was removed with the DOL-101 revision of the GameCube hardware in May 2004.[1] Furthermore, a component video cable and supporting television are required.[2] The only cables that can output a 480p signal from the GameCube are the official Nintendo-brand YPBPR component cables, available in both RCA[note 1] and D-Terminal[note 2] variations. These cables are equipped with a unique digital-to-analog converter developed by Nintendo which has not been reproduced by any third party company. Since the cables only carry a video signal, standard A/V cables are still necessary for audio. First generation Wii systems (RVL-001) are also capable of outputting 480p video for compatible GameCube games if component cables are used and the system is set to 480p mode, although some claim the Wii’s video quality is slightly inferior to the GameCube’s.[3]

In order to enable progressive scan mode, the B button must be held down as a compatible game boots. This will display a prompt giving the player the option to turn progressive scan on or off. The next time a progressive scan compatible game is played, it is not necessary to hold down the B button as the system remembers this setting and will automatically display the prompt. Selecting “no” at this prompt will turn the setting off at the system level, and it will need to be enabled again. This procedure is identical to enabling PAL60 for those games which support it. Games that do not have progressive scan support will not display the prompt, but can still be played with component cables, although in 480i. Progressive scan compatible games played on a Wii console set to 480p mode with component cables will always automatically display the prompt.

Despite all DOL-001 GameCube and RVL-001 Wii systems supporting progressive scan regardless of their region, only around 200 NTSC games will natively support the display mode. All games in PAL regions were intentionally programmed with the mode disabled; however, a select few can output 480p by forcing an NTSC signal with either a modchip (ex. Qoob chip) or a boot disk (ex. Datel’s Freeloader). These modchips and boot disks can also be used to bypass regional lockout, allowing NTSC games that support progressive scan to be played on PAL systems. Since Freeloader has been blocked on the Wii with System Update 3.3, Wii Homebrew Applications or a modchip should be used. It should be noted that some modchips can force 480p on any game, although compatibility is not guaranteed, with many games only partially working or crashing completely. Furthermore, the GameCube homebrew application Swiss can be used to force progressive scan with varying results.[4]


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Title NTSC‑J
[note 3]
[note 4]
[note 5]
[note 6]
[note 7]
1080° Avalanche
Aggressive Inline
Alien Hominid N/A N/A N/A
Animal Crossing
Auto Modellista N/A N/A
Backyard Baseball N/A N/A N/A
Backyard Football N/A N/A N/A
Baten Kaitos Origins N/A N/A
Baten Kaitos: Eternal Wings and the Lost Ocean
Batman Begins N/A
Battalion Wars
Beach Spikers: Virtua Beach Volleyball
Beyond Good & Evil N/A
  • Outputs in normal (4:3) ratio, but displays in a letterbox format.
Billy Hatcher and the Giant Egg
Bionicle: The Game N/A
Bloody Roar: Primal Fury
Burnout N/A
Burnout 2: Point of Impact N/A
Call of Duty 2: Big Red One N/A
Call of Duty: Finest Hour N/A
Cel Damage N/A
Chaos Field N/A N/A
Cubivore: Survival of the Fittest N/A N/A
Custom Robo N/A N/A
Dance Dance Revolution: Mario Mix

  • Dancing Stage: Mario Mix PAL
Darkened Skye N/A
Dead to Rights N/A
Die Hard: Vendetta N/A
Disney’s Extreme Skate Adventure N/A
Disney’s Hide and Sneak
Disney’s Magical Mirror Starring Mickey Mouse
Donkey Kong Jungle Beat
Donkey Konga
Donkey Konga 2
Donkey Konga 3 N/A N/A N/A
Doshin the Giant N/A
Dragon’s Lair 3D N/A
Drome Racers N/A
Enter The Matrix
Eternal Darkness: Sanity’s Requiem
FIFA Soccer 2003

  • FIFA Football 2003 PAL
FIFA Soccer 2004

  • FIFA Football 2004 PAL
FIFA Soccer 2005

  • FIFA Football 2005 PAL
FIFA Soccer 2006

  • FIFA 2006 PAL
FIFA Soccer 2007

  • FIFA 2007 PAL
FIFA Street 2 N/A
FIFA World Cup: Germany 2006 N/A
Fight Night Round 2
Final Fantasy Crystal Chronicles
Fire Emblem: Path of Radiance
  • PAL – If an NTSC signal is forced and the component cable is connected, the “Progressive Scan” dialog will appear instead of the “60 Hz / 50 Hz Select” dialog.
Freedom Fighters N/A
Future Tactics: The Uprising N/A
F-Zero GX
  • PAL – If an NTSC signal is forced and the component cable is connected, the game will automatically set to progressive scan mode.
Game Boy Player
  • PAL – Only supports 60 Hz. If an NTSC signal is forced and the component cable is connected, the game will automatically set to progressive scan mode after the “This game only supports 60 Hz mode” dialog appears.
Gladius N/A
Godzilla: Destroy All Monsters Melee
  • PAL – If an NTSC signal is forced and the component cable is connected, the “Progressive Scan” dialog will appear instead of the “60 Hz / 50 Hz Select” dialog.
GoldenEye: Rogue Agent
Gotcha Force
Gun N/A
Home Run King N/A N/A N/A
Hudson Selection Vol. 1: Cubic Lode Runner N/A N/A N/A
Hudson Selection Vol. 2: Star Soldier N/A N/A N/A
Hudson Selection Vol. 3: PC Genjin N/A N/A N/A
Hudson Selection Vol. 4: Adventure Island N/A N/A N/A
I-Ninja N/A N/A N/A
Ice Age 2: The Meltdown N/A
Incredible Hulk: Ultimate Destruction N/A
James Bond 007: Everything or Nothing
James Bond 007: Nightfire N/A
  • PAL – If an NTSC signal is forced and the component cable is connected, the “Progressive Scan” dialog will appear
Judge Dredd: Dredd Vs. Death N/A
Kirby Air Ride
Kururin Squash! N/A N/A N/A
LEGO Star Wars II: The Original Trilogy N/A
Lost Kingdoms
Luigi’s Mansion
Madden NFL 2002 N/A N/A N/A
Madden NFL 2004 N/A
Madden NFL 2005 N/A
Madden NFL 07 N/A N/A N/A
Madden NFL 08 N/A N/A N/A
Major League Baseball 2K6 N/A N/A N/A
Mario Golf: Toadstool Tour
Mario Kart: Double Dash
Mario Kart: Double Dash (Bonus Disc) N/A N/A N/A
Mario Party 4
Mario Party 5
Mario Party 6
Mario Party 7
Mario Power Tennis
Mario Superstar Baseball
Mary-Kate and Ashley: Sweet 16 – Licensed to Drive N/A N/A N/A
Mega Man X: Command Mission
Metal Arms: Glitch in the System N/A
Metal Gear Solid: The Twin Snakes
Metroid Prime
Metroid Prime 2: Echoes
  • PAL – Only supports 60 Hz.
Mobile Suit Gundam: Gundam vs. Zeta Gundam N/A N/A N/A
Mobile Suit Gundam: Warrior’s Locus N/A N/A N/A
Mortal Kombat: Deception N/A N/A N/A
Mr. Driller: Drill Land N/A N/A N/A
MVP Baseball 2004 N/A N/A N/A
MVP Baseball 2005 N/A N/A N/A
Mystic Heroes
Naruto: Clash of Ninja N/A N/A
Naruto: Clash of Ninja 2
Naruto: Great Ninja Battle! 3 N/A N/A N/A
Naruto: Great Ninja Battle! 4 N/A N/A N/A
NASCAR 2005: Chase for the Cup N/A N/A N/A
NASCAR Thunder 2003 N/A N/A N/A
NASCAR: Dirt to Daytona N/A N/A N/A
NCAA College Basketball 2K3 N/A N/A N/A
NCAA Football 2003 N/A N/A N/A
NCAA Football 2005 N/A N/A N/A
Need for Speed: Carbon
Need for Speed: Underground
Need for Speed: Underground 2
Need for Speed: Most Wanted
Nintendo Puzzle Collection N/A N/A N/A
NFL Street N/A
NHL 06 N/A
Over the Hedge N/A
Pac-Man Vs.
Pac-Man World Rally N/A
Paper Mario: The Thousand-Year Door
Peter Jackson’s King Kong: The Official Game of the Movie N/A
Phantasy Star Online Episode I & II
Phantasy Star Online Episode III: C.A.R.D. Revolution
Pikmin 2
Pokémon Box: Ruby and Sapphire
Pokémon Channel
Pokémon Colosseum
Pokémon Colosseum (Bonus Disc)
Pokémon XD: Gale of Darkness
Prince of Persia: The Sands of Time N/A
Prince of Persia: The Two Thrones N/A
Prince of Persia: Warrior Within N/A
R: Racing Evolution

  • R: Racing PAL
Radirgy Generic N/A N/A N/A
Rally Championship N/A
Rayman 3: Hoodlum Havoc N/A
  • PAL – The manual states that 60 Hz mode can be enabled by holding B at startup, and that 60 Hz or progressive mode can be enabled in the in-game menu; however, none of these options exist in the GameCube version.
Resident Evil 4
  • Outputs in normal (4:3) ratio, but displays in a letterbox format.
Robotech: Battlecry N/A
Rocky N/A
Sega Soccer Slam
Shark Tale
Shaman King: Soul Fight N/A N/A N/A
Shadow the Hedgehog
Shikigami no Shiro II N/A N/A N/A
Shrek 2 N/A
Smuggler’s Run: Warzones N/A
Sonic Adventure 2: Battle
Sonic Adventure DX: Director’s Cut
Sonic Gems Collection
Sonic Heroes
Sonic Riders
Soul Calibur II
Spartan: Total Warrior N/A
Spawn: Armageddon N/A
Sphinx and the Cursed Mummy N/A
Spyro: A Hero’s Tail N/A
Spyro: Enter the Dragonfly N/A
SSX on Tour
SSX Tricky
Star Fox Adventures
Star Fox: Assault
Star Wars Rogue Squadron II: Rogue Leader
Star Wars Rogue Squadron III: Rebel Strike
Star Wars: Bounty Hunter N/A
Star Wars: The Clone Wars
Super Mario Strikers

  • Mario Smash Football PAL
  • PAL – If an NTSC signal is forced and the component cable is connected, the game will be set to 480p if “60 Hz Mode” is selected.
Super Mario Sunshine
Super Monkey Ball
Super Monkey Ball 2
Super Monkey Ball Adventure
Super Smash Bros. Melee
Superman: Shadow of Apokolips N/A
Tales of Symphonia
The Legend of Spyro: A New Beginning N/A
The Legend of Zelda: Collector’s Edition
  • PAL: Only supports 60 Hz.
The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Ocarina of Time / Master Quest (Bonus Disc)
The Legend of Zelda: The Wind Waker
The Legend of Zelda: Twilight Princess
The Powerpuff Girls: Relish Rampage N/A
The Simpsons: Hit & Run N/A
TimeSplitters 2
TimeSplitters: Future Perfect N/A
  • PAL – If an NTSC signal is forced and the component cable is connected, the “Progressive Scan” dialog will appear instead of the “60 Hz / 50 Hz Select” dialog.
TMNT: Mutant Melee N/A N/A N/A
Tom Clancy’s Rainbow Six 3 N/A
Tom Clancy’s Splinter Cell N/A
Tom Clancy’s Splinter Cell: Chaos Theory N/A
Tom Clancy’s Splinter Cell: Pandora Tomorrow N/A
Tony Hawk’s Pro Skater 4 N/A
Tony Hawk’s Underground N/A
Tony Hawk’s Underground 2 N/A
Tony Hawk’s American Wasteland N/A
True Crime: New York City N/A
True Crime: Streets of LA N/A
Vexx N/A
Viewtiful Joe
Viewtiful Joe 2
Viewtiful Joe: Red Hot Rumble
Virtua Quest N/A N/A
Virtua Striker 2002
Wallace & Gromit in Project Zoo N/A
Wario World
Wave Race: Blue Storm
Whirl Tour
Winning Eleven 6: Final Evolution N/A N/A N/A
Worms Blast N/A
X-Men: Next Dimension N/A

See also

Notes and references

  1. For more details on the RCA component cables, see: GameCube Component Video Cable
  2. For more details on the D-Terminal component cables, see: GameCube D-Terminal Cable
  3. NTSCJ 480p: Progressive Scan (480p) support available for NTSC-J version. Includes Japan and other parts of eastern Asia.
  4. NTSCU/C 480p: Progressive Scan (480p) support available for NTSC-U/C version. Includes United States of America, Canada, Mexico, and other parts of North and South America.
  5. PAL 480p: Progressive Scan (480p) support available for PAL (by forcing a NTSC signal through the use of modchips or boot discs). Includes Europe, Oceania, and parts of Asia and South America.
  6. Widescreen: Widescreen (16:9) mode available. Supported in all regions.
  7. PAL60: PAL60 support available in PAL versions.
  1. Nintendo GameCube Component Video Questions
  2. Is the Nintendo GameCube compatible with HDTVs?
  3. “Gamecube vs Wii component output”. Shmups Forum. Retrieved 2 April 2016.
  4. Swiss Forced Progressive Compatibility List

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